There is a power in #play, a power
that needs to be protected, and promoted. #QuoteADay #Day330 #edchat #edu
#NYedchat #satchat cc: @InstituteofPlay
Today we
were lucky enough to have the chance to work with a team from the Institute of
Play (IoP). If you haven’t yet heard of
IoP, you need to look them up. Here’s
their site: http://www.instituteofplay.org/
A main
premise of their work is simple: It is important (and necessary) to promote game-based
thinking into the work we do with learners.
Below are a few pictures of workshop attendees as they modified existing games to better understand game design and start to consider the benefits of game-based learning:
Modding Tic Tac Toe |
Modding Picture Talk |
Note that engaging in game-based learning doesn’t mean we’re constantly “playing games,” (or that all games are
great learning tools) but it does mean that we utilize the structure and design
theory inherent in games to further the learning we want students of all ages
to experience.
As a
life-long gamer, these are ideals that I live by. I’ve enjoyed playing board, card, video, and
thinking games/puzzles for as long as I can remember, and the only thing
preventing me from gaming more is simply time.
At the same time, I understand that games for learning are very
different than games for games-sake.
As a
classroom teacher, I tended to embed game-design in some of my work (I always
wished I could do more). Here’s a
picture of a game I still have in my office to remind me of the power of play:
There is a
power in play, a power that needs to be protected and promoted at all
costs.
And here’s
the rub: Gaming isn’t new; it’s been happening in schools for decades.
What is a
little bit different these days is the fact that so many more learners are gamers
in some regard, particularly with the advent of smartphones and puzzle apps
(even my one year old will swipe at a screen, even if it isn’t on, or it
doesn’t have a touch screen J).
With such a
huge base of ready and able gamers, we shouldn’t deny embedding game-based
thinking and learning into our work.
If the main
goal of education is to help others learn and lead, then why wouldn’t we want
to shape learning in a relevant and enjoyable way?
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